Skip to content

[rlsw] Coerce texture format to framebuffer format - #6235

Merged
raysan5 merged 1 commit into
raysan5:masterfrom
adem482p:fix-rlsw-depth-stride
Oct 11, 2026
Merged

raysan5 merged 1 commit into
raysan5:masterfrom
adem482p:fix-rlsw-depth-stride

Conversation

@adem482p

@adem482p adem482p commented Oct 8, 2026

Copy link
Copy Markdown
Contributor

Fixes #5978

@raysan5

raysan5 commented Oct 10, 2026

Copy link
Copy Markdown
Owner

@Bigfoot71 please, could you take a look to this fix/patch, it looks good enough to me for now but probably you have more context.

@Bigfoot71

Copy link
Copy Markdown
Contributor

Looks good to me too, with the log it's the most reasonable solution.

And sorry I've been very busy lately!

@raysan5

raysan5 commented Oct 11, 2026

Copy link
Copy Markdown
Owner

@Bigfoot71 thanks for the quick look! No worries! I also beeen quite busy, I guess it's life! 😄

@raysan5
raysan5 merged commit ae96b95 into raysan5:master Oct 11, 2026
@raysan5

raysan5 commented Oct 11, 2026

Copy link
Copy Markdown
Owner

@adem482p thanks for the review!

@adem482p
adem482p deleted the fix-rlsw-depth-stride branch October 11, 2026 17:53
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

[rlsw] LoadRenderTexture() framebuffer is INCOMPLETE_ATTACHMENT unless SW_FRAMEBUFFER_DEPTH_TYPE == D32

3 participants